"Default" is the current in-game shape (also shown as a faint ghost outline for scale reference at all times). "Motorbike"/"Car" are your two current designs, exactly as last edited - load one, tweak if needed, then Publish below to push it to the live database.
Your current work in progress auto-saves here as you edit, even if you never click Save - reloading this page (or coming back later) restores it automatically. "Save" additionally keeps a named copy you can reload anytime, independent of whatever's currently on the canvas.
u = forward position (fraction of wheelbase, + is toward the front wheel). v = height above the wheel-axle line, in world units. Order matters — it's the order the curve connects them in. Click a row's × to remove it. A new point is inserted right after whichever one is selected, halfway to the next one, so it starts on the curve rather than as a random kink — drag it from there.
Wheelbase and wheel radius are fixed (drawn to scale) — every design has to work with the same two wheel positions.
Paste this whole block into CONFIG.bike.BODY_OUTLINES in config.js.
Uses the item id from the Export box above and the current point list. Goes straight to the live shop catalog + game_config, no redeploy needed.